Exp share pokemon black 2
![exp share pokemon black 2 exp share pokemon black 2](https://www.denofgeek.com/wp-content/uploads/2019/09/pokemon-black-and-white-strategy-guide.jpg)
With 8 generations of games and 24 different Pokemon starters, it can be cool to look back and see how Pokemon got to where it is today.
![exp share pokemon black 2 exp share pokemon black 2](https://i.ytimg.com/vi/2GHcNfXeWoQ/hqdefault.jpg)
Both sets of games are remembered fondly by fans of the series, with the legacy of the Pokemon’s Nintendo DS and DSi releases bringing up memories of fantastic new regions and Pokemon to catch. Obviously, this was a bit different as it was a direct sequel as opposed to a special third game. Like most generations of Pokemon, they also received a follow-up when Pokemon Black 2 and Pokemon White 2 released two years later. They also require the most experience points to go from level 90 to 100-517,340 as compared to 338,750 for Slow, the next highest.Pokemon Black and Pokemon White kicked off the fifth generation of Pokemon games when they were released in 2010. Pokémon within this group require the least amount of experience to grow from level 1, needing only 540 points to reach level 10, as compared to 560 for Medium Slow, the next lowest requirement. All of these species, minus Drifloon and Drifblim, were introduced in Generation III as well. It is also, unsurprisingly, the smallest of the experience groups, containing only 14 species. The second experience group introduced in Generation III and a direct opposite to the Erratic group, the Fluctuating experience group contains the Pokémon which grow the slowest of all, reaching level 100 with a whopping 1,640,000 experience points. In Generation V, Generation VII, and Generation VIII, the amount of experience gained is dependent on both Pokémon's levels: the lower the victor's level is compared to the defeated Pokémon, the more experience points the victor will gain.Į X P = This ensures that the Medium Fast, Medium Slow, and Slow experience groups have 0 experience at level 1, preventing a glitch associated with the Medium Slow formula at level 1 that occurs in the Generation I and II games. The two that were added in Generation III (Erratic and Fluctuating), however, are made by multiplying the cube of the level by a linear function of it (a negative slope one in the case of Erratic, going from 2 to 0.6 and a positive slope one in the case of Fluctuating, going from 0.48 to 1.64), making those functions effectively quartic.Īlthough the various experience groups' level-up rates can be calculated using an equation, from Generation III onward, the games use a lookup table. The original four functions, the ones for the Fast, Medium Fast, Medium Slow, and Slow groups, are cubic. All those introduced in Generation I are only polynomial functions of the level, while the two introduced in Generation III operate as piecewise functions, changing the equation depending on the level range. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. Wild Pokémon of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from Eggs.Īll Pokémon fall into one of six experience groups, four of which were introduced in Generation I, and two of which were introduced in Generation III. Though the amount varies depending on species, always remaining consistent throughout an evolutionary family, a given amount of experience points will always set a Pokémon at the corresponding level. The amount of experience points a Pokémon has is tied directly to its level. Certain items can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.
![exp share pokemon black 2 exp share pokemon black 2](https://oyster.ignimgs.com/mediawiki/apis.ign.com/pokemon-black-and-white/9/9f/Sekkacollector.png)
Experience is gained upon the opponent Pokémon fainting, and its amount is calculated as a function of the fainted Pokémon's level, as well as species.
EXP SHARE POKEMON BLACK 2 SERIES
In the core series games, experience is normally gained by all Pokémon who have been sent out against an opponent's Pokémon, divided evenly among them.